﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;


namespace FloatBall
{
    static class Level
    {
        //Public constants
        public const float LENGTH_X = 1600f;
        public const float WIDTH_Z = 1000f;

        //Public variables and objects
        public static Model level;


        //Private constants

        //Private variables and objects



    }
}
